# 6.1. From Fully-Connected Layers to Convolutions¶ Open the notebook in SageMaker Studio Lab

To this day, the models that we have discussed so far remain appropriate
options when we are dealing with tabular data. By tabular, we mean that
the data consist of rows corresponding to examples and columns
corresponding to features. With tabular data, we might anticipate that
the patterns we seek could involve interactions among the features, but
we do not assume any structure *a priori* concerning how the features
interact.

Sometimes, we truly lack knowledge to guide the construction of craftier architectures. In these cases, an MLP may be the best that we can do. However, for high-dimensional perceptual data, such structure-less networks can grow unwieldy.

For instance, let us return to our running example of distinguishing cats from dogs. Say that we do a thorough job in data collection, collecting an annotated dataset of one-megapixel photographs. This means that each input to the network has one million dimensions. According to our discussions of parameterization cost of fully-connected layers in Section 3.4.3, even an aggressive reduction to one thousand hidden dimensions would require a fully-connected layer characterized by \(10^6 \times 10^3 = 10^9\) parameters. Unless we have lots of GPUs, a talent for distributed optimization, and an extraordinary amount of patience, learning the parameters of this network may turn out to be infeasible.

A careful reader might object to this argument on the basis that one megapixel resolution may not be necessary. However, while we might be able to get away with one hundred thousand pixels, our hidden layer of size 1000 grossly underestimates the number of hidden units that it takes to learn good representations of images, so a practical system will still require billions of parameters. Moreover, learning a classifier by fitting so many parameters might require collecting an enormous dataset. And yet today both humans and computers are able to distinguish cats from dogs quite well, seemingly contradicting these intuitions. That is because images exhibit rich structure that can be exploited by humans and machine learning models alike. Convolutional neural networks (CNNs) are one creative way that machine learning has embraced for exploiting some of the known structure in natural images.

## 6.1.1. Invariance¶

Imagine that you want to detect an object in an image. It seems
reasonable that whatever method we use to recognize objects should not
be overly concerned with the precise location of the object in the
image. Ideally, our system should exploit this knowledge. Pigs usually
do not fly and planes usually do not swim. Nonetheless, we should still
recognize a pig were one to appear at the top of the image. We can draw
some inspiration here from the children’s game “Where’s Waldo” (depicted
in Fig. 6.1.1). The game consists of a number of chaotic
scenes bursting with activities. Waldo shows up somewhere in each,
typically lurking in some unlikely location. The reader’s goal is to
locate him. Despite his characteristic outfit, this can be surprisingly
difficult, due to the large number of distractions. However, *what Waldo
looks like* does not depend upon *where Waldo is located*. We could
sweep the image with a Waldo detector that could assign a score to each
patch, indicating the likelihood that the patch contains Waldo. CNNs
systematize this idea of *spatial invariance*, exploiting it to learn
useful representations with fewer parameters.

We can now make these intuitions more concrete by enumerating a few desiderata to guide our design of a neural network architecture suitable for computer vision:

In the earliest layers, our network should respond similarly to the same patch, regardless of where it appears in the image. This principle is called

*translation invariance*.The earliest layers of the network should focus on local regions, without regard for the contents of the image in distant regions. This is the

*locality*principle. Eventually, these local representations can be aggregated to make predictions at the whole image level.

Let us see how this translates into mathematics.

## 6.1.2. Constraining the MLP¶

To start off, we can consider an MLP with two-dimensional images \(\mathbf{X}\) as inputs and their immediate hidden representations \(\mathbf{H}\) similarly represented as matrices in mathematics and as two-dimensional tensors in code, where both \(\mathbf{X}\) and \(\mathbf{H}\) have the same shape. Let that sink in. We now conceive of not only the inputs but also the hidden representations as possessing spatial structure.

Let \([\mathbf{X}]_{i, j}\) and \([\mathbf{H}]_{i, j}\) denote the pixel at location (\(i\), \(j\)) in the input image and hidden representation, respectively. Consequently, to have each of the hidden units receive input from each of the input pixels, we would switch from using weight matrices (as we did previously in MLPs) to representing our parameters as fourth-order weight tensors \(\mathsf{W}\). Suppose that \(\mathbf{U}\) contains biases, we could formally express the fully-connected layer as

where the switch from \(\mathsf{W}\) to \(\mathsf{V}\) is entirely cosmetic for now since there is a one-to-one correspondence between coefficients in both fourth-order tensors. We simply re-index the subscripts \((k, l)\) such that \(k = i+a\) and \(l = j+b\). In other words, we set \([\mathsf{V}]_{i, j, a, b} = [\mathsf{W}]_{i, j, i+a, j+b}\). The indices \(a\) and \(b\) run over both positive and negative offsets, covering the entire image. For any given location (\(i\), \(j\)) in the hidden representation \([\mathbf{H}]_{i, j}\), we compute its value by summing over pixels in \(x\), centered around \((i, j)\) and weighted by \([\mathsf{V}]_{i, j, a, b}\).

### 6.1.2.1. Translation Invariance¶

Now let us invoke the first principle established above: translation invariance. This implies that a shift in the input \(\mathbf{X}\) should simply lead to a shift in the hidden representation \(\mathbf{H}\). This is only possible if \(\mathsf{V}\) and \(\mathbf{U}\) do not actually depend on \((i, j)\), i.e., we have \([\mathsf{V}]_{i, j, a, b} = [\mathbf{V}]_{a, b}\) and \(\mathbf{U}\) is a constant, say \(u\). As a result, we can simplify the definition for \(\mathbf{H}\):

This is a *convolution*! We are effectively weighting pixels at
\((i+a, j+b)\) in the vicinity of location \((i, j)\) with
coefficients \([\mathbf{V}]_{a, b}\) to obtain the value
\([\mathbf{H}]_{i, j}\). Note that \([\mathbf{V}]_{a, b}\) needs
many fewer coefficients than \([\mathsf{V}]_{i, j, a, b}\) since it
no longer depends on the location within the image. We have made
significant progress!

### 6.1.2.2. Locality¶

Now let us invoke the second principle: locality. As motivated above, we believe that we should not have to look very far away from location \((i, j)\) in order to glean relevant information to assess what is going on at \([\mathbf{H}]_{i, j}\). This means that outside some range \(|a|> \Delta\) or \(|b| > \Delta\), we should set \([\mathbf{V}]_{a, b} = 0\). Equivalently, we can rewrite \([\mathbf{H}]_{i, j}\) as

Note that (6.1.3), in a nutshell, is a *convolutional
layer*. *Convolutional neural networks* (CNNs) are a special family of
neural networks that contain convolutional layers. In the deep learning
research community, \(\mathbf{V}\) is referred to as a *convolution
kernel*, a *filter*, or simply the layer’s *weights* that are often
learnable parameters. When the local region is small, the difference as
compared with a fully-connected network can be dramatic. While
previously, we might have required billions of parameters to represent
just a single layer in an image-processing network, we now typically
need just a few hundred, without altering the dimensionality of either
the inputs or the hidden representations. The price paid for this
drastic reduction in parameters is that our features are now translation
invariant and that our layer can only incorporate local information,
when determining the value of each hidden activation. All learning
depends on imposing inductive bias. When that bias agrees with reality,
we get sample-efficient models that generalize well to unseen data. But
of course, if those biases do not agree with reality, e.g., if images
turned out not to be translation invariant, our models might struggle
even to fit our training data.

## 6.1.3. Convolutions¶

Before going further, we should briefly review why the above operation
is called a convolution. In mathematics, the *convolution* between two
functions, say \(f, g: \mathbb{R}^d \to \mathbb{R}\) is defined as

That is, we measure the overlap between \(f\) and \(g\) when one function is “flipped” and shifted by \(\mathbf{x}\). Whenever we have discrete objects, the integral turns into a sum. For instance, for vectors from the set of square summable infinite dimensional vectors with index running over \(\mathbb{Z}\) we obtain the following definition:

For two-dimensional tensors, we have a corresponding sum with indices \((a, b)\) for \(f\) and \((i-a, j-b)\) for \(g\), respectively:

This looks similar to (6.1.3), with one major
difference. Rather than using \((i+a, j+b)\), we are using the
difference instead. Note, though, that this distinction is mostly
cosmetic since we can always match the notation between
(6.1.3) and (6.1.6). Our
original definition in (6.1.3) more properly describes
a *cross-correlation*. We will come back to this in the following
section.

## 6.1.4. “Where’s Waldo” Revisited¶

Returning to our Waldo detector, let us see what this looks like. The convolutional layer picks windows of a given size and weighs intensities according to the filter \(\mathsf{V}\), as demonstrated in Fig. 6.1.2. We might aim to learn a model so that wherever the “waldoness” is highest, we should find a peak in the hidden layer representations.

### 6.1.4.1. Channels¶

There is just one problem with this approach. So far, we blissfully ignored that images consist of 3 channels: red, green, and blue. In reality, images are not two-dimensional objects but rather third-order tensors, characterized by a height, width, and channel, e.g., with shape \(1024 \times 1024 \times 3\) pixels. While the first two of these axes concern spatial relationships, the third can be regarded as assigning a multidimensional representation to each pixel location. We thus index \(\mathsf{X}\) as \([\mathsf{X}]_{i, j, k}\). The convolutional filter has to adapt accordingly. Instead of \([\mathbf{V}]_{a,b}\), we now have \([\mathsf{V}]_{a,b,c}\).

Moreover, just as our input consists of a third-order tensor, it turns
out to be a good idea to similarly formulate our hidden representations
as third-order tensors \(\mathsf{H}\). In other words, rather than
just having a single hidden representation corresponding to each spatial
location, we want an entire vector of hidden representations
corresponding to each spatial location. We could think of the hidden
representations as comprising a number of two-dimensional grids stacked
on top of each other. As in the inputs, these are sometimes called
*channels*. They are also sometimes called *feature maps*, as each
provides a spatialized set of learned features to the subsequent layer.
Intuitively, you might imagine that at lower layers that are closer to
inputs, some channels could become specialized to recognize edges while
others could recognize textures.

To support multiple channels in both inputs (\(\mathsf{X}\)) and hidden representations (\(\mathsf{H}\)), we can add a fourth coordinate to \(\mathsf{V}\): \([\mathsf{V}]_{a, b, c, d}\). Putting everything together we have:

where \(d\) indexes the output channels in the hidden representations \(\mathsf{H}\). The subsequent convolutional layer will go on to take a third-order tensor, \(\mathsf{H}\), as the input. Being more general, (6.1.7) is the definition of a convolutional layer for multiple channels, where \(\mathsf{V}\) is a kernel or filter of the layer.

There are still many operations that we need to address. For instance,
we need to figure out how to combine all the hidden representations to a
single output, e.g., whether there is a Waldo *anywhere* in the image.
We also need to decide how to compute things efficiently, how to combine
multiple layers, appropriate activation functions, and how to make
reasonable design choices to yield networks that are effective in
practice. We turn to these issues in the remainder of the chapter.

## 6.1.5. Summary¶

Translation invariance in images implies that all patches of an image will be treated in the same manner.

Locality means that only a small neighborhood of pixels will be used to compute the corresponding hidden representations.

In image processing, convolutional layers typically require many fewer parameters than fully-connected layers.

CNNS are a special family of neural networks that contain convolutional layers.

Channels on input and output allow our model to capture multiple aspects of an image at each spatial location.

## 6.1.6. Exercises¶

Assume that the size of the convolution kernel is \(\Delta = 0\). Show that in this case the convolution kernel implements an MLP independently for each set of channels.

Why might translation invariance not be a good idea after all?

What problems must we deal with when deciding how to treat hidden representations corresponding to pixel locations at the boundary of an image?

Describe an analogous convolutional layer for audio.

Do you think that convolutional layers might also be applicable for text data? Why or why not?

Prove that \(f * g = g * f\).